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The Composition Graph defines the number of layers and how to combine them but does not define each layer's content. You can define them in the Composition Graph. Composition Layers: The composition layers are the render targets (images) the compositor blends together to produce the final image.The Graphics Compositor tool typically handles two types of layers: If the compositor detects a buffer format without an alpha channel, it displays a warning. Set the buffer format for post-processing to 16-bit half float (R16G16B16A16)īoth buffer format options are in the HDRP Asset.Set the color buffer format for Rendering to 16-bit half float (R16G16B16A16).To properly use all features of the graphics compositor, it is recommended (but not necessary) to: Many compositing operations require an alpha channel. This ensures that no unnecessary drawing operations occur and that there are no conflicts in the display output. Furthermore, you should set any Cameras in the scene to output to other displays, such as Display 2 or Display 3. If the Game view is set to show Display 1,, make sure the Graphics Compositor outputs (in the Compositor window) to Display 1.To have a live preview of the output, it is best practice to have the Scene view and Game view side-by-side, or undock the Game view from the Editor and put it on a separate monitor (if available). The composition output render in the Game view, while you can edit the scene in the Scene view.For information on the properties in the Compositor window, see Compositor window. You can add more Layers to this profile and edit their properties or you can load another profile from disk. The first time you enable the Graphics Compositor, it automatically uses a default "pass-through" composition profile that forwards the output of the main Camera to the final composed frame.
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From this window, you can enable the Graphics Compositor and control its configuration. To open the Graphics Compositor window in the Unity Editor, select Window > Render Pipeline > Graphics Compositor from the menu.
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